
(Judging by the trailer in The 11th Hour, the transitions were originally in the game, so it's somewhat of a disappointment that they're not in the final product at all.) The sound really isn't that great either. However, gone are the wonderful walking animations from the Stauf games! (Presumably this was to save time, money, and disc space, to save on production costs, since at this point in time Trilobyte was quickly losing money.) Instead you simply zap from location to location, a la Myst. (That's mostly because it's all prerendered, but it definitely trumped the competition of the era too.) The animation is less than spectacular, but it does its job and all the characters' personalities come out in their designs. The 3D graphics are absolutely remarkable and still look better than anything we have on the Playstation 3 or Xbox 360 today. The story is broken, muddled, and confusing, and I'm guessing this suffered the same fate as The 7th Guest and The 11th Hour (the scripts for those games to be pared down to fit in their respective games). There's a treasure that Andrew's girlfriend, Paula, is looking for, and that's about all I got out of it. To be honest, though, the story falls apart there.

If you've played The 7th Guest, this should certainly sound familiar, and in a way this game is The 7th Guest for kids.

You play the role of Andrew MacPhiles, a nerdy guy who receives a telegram informing him that he has been named the 13th Earl of MacPhiles, and he is to travel to Scotland to inherit his title, the castle, and "all that comes with it." Inhabiting the castle are a colorful cast of characters, as well as the ghosts of the 12 Earls before Andrew. The story of the game is actually an improvement on The 7th Guest and The 11th Hour, mostly because it doesn't attempt to take itself seriously, but there are definitely parallels to the old Stauf games. Unfortunately, the final game cut a lot of corners and suffered from a complete lack of creativity. Judging by the trailer, it looked to be an even greater technical achievement than even The 11th Hour (which actually suffered a loss of sales due to its then-ridiculous hardware requirements). (The 7th Guest was actually one the first home computer games to feature full-motion video, due to the fact that it took advantage of the relatively new CD-ROM format in an age where 99% of computer games came on 1.44MB floppy disks.) The 11th Hour included a trailer for a new game Trilobyte was working on, Clandestiny, an animated game taking place in a spooky old Scottish castle. Aside from being generally enjoyable puzzle games, they also featured a (rather poor) movie-quality script and FMV sequences that played throughout your journey through the mansion. wiki-commons:Special:FilePath/Clandestiny_Coverart.Trilobyte is a company best known for their (sort of) horror-puzzle game The 7th Guest, and it's sequel, The 11th Hour.

Clandestiny pc simulator#
Clandestiny est un jeu vidéo de type Walking simulator développé par Trilobyte et édité par Electronic Arts, sorti en 1996 sur Windows et Mac.

Clandestiny pc mac#
The game was re-released in January 2011 on the Mac App Store. After the profit loss of The 11th Hour, the second game created by Trilobyte, the producers went on to make a more kid-friendly version of The 7th Guest series.
